Working as a small team on a indie game project is a challenge both on a personal and professional level. TripleClaim Game Collective consists of a developer, concept artist, two modelers and animator gathered around the idea of creating the game Bananaz in Space for Android and iOS platforms in 2012.

It’s arcade inspired colorful side scroller with an original theme. The weapon of choice for managing our work into organized pipelines were Trello and Dropbox. They helped us maintain constant track of whole process and enable us to organize material into; easily accessed archives that could be constantly updated, daily comments on some specific problems and topics and generally more relaxed flow of ideas, materials and solutions.

Proper naming and good organization is certainly big MUST, and there are no excuses in that.

To read the rest of this article you can download the PDF of Issue Zero or you can read it online

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