Rovio Stars – The major helps the indie

Everyone must have played Angry Birds by now, of one guise or another. Even my mother, who has looked on in a confused manner at the hours I spent shooting ducks and eating mushrooms on my trusty old NES (with ...

Next Gen Gamer

A young gamer with only a few years games experience, Ophelia approaches the industry with a fresh new eye. In this article she discusses her love for all things Minecraft... To read the rest of this arti...

GTA V and the success of an indie game…

Did you know that Grand Theft Auto was developed by an independent game studio that was, originally, based in Dundee, Scotland? No! Well, you might do now. You see in the late 80s a games studio called DM...

The Rise, Fall and Return of the Bedroom Coder

Greetings Earthlings! I’m taking time out of my busy invasion today to discuss the interesting parralels between today’s indie gaming community and the bedroom coders of yesteryear. Way back in the primordia...

ThirdLaw

Speak to anyone in the Third Law team and one of the first things they will tell you is that, whilst at times being intensely frustrating, it is nothing short of truly gratifying to work with perfectionists in ...

An interview with Richard Hoffmann

Hello, my name is Richard Hoffmann. I am an indie game developer and I am on the Game Designer course with the Train2Game programme. I have my own indie company and we are doing cool indie games, developing and...

Big Problems

As a society, we are taught to let our imaginations run wild. The games we play are rich and diverse, full of possibilities, and certainly for me, thinking about how I could improve and expand my favourite game...

Android vs iOS vs Windows

Aris Tsevrenis Team Leader at Sony Music Entertainment Can you introduce yourself to us and tell us a bit more of your Android experience Aris: Hello, my name is Aris Tsevrenis and I have been a mobile d...

Launching the Bananaz

Working as a small team on a indie game project is a challenge both on a personal and professional level. TripleClaim Game Collective consists of a developer, concept artist, two modelers and animator gathered ...

The Layers of a Game Artist

All I ever remember doing in school was doodling in books, on tables, pretty much any surface that would accept my ink. Some students would complement my work, whereas teachers seemed confused by the fact I had...