After touring computers, PS4 and Xbox One, Zack Bell’s Ink is releasing on the Switch. Prepare to die in a colourful, splatterful, yet helpful explosion.

There’s something mesmerising about watching Ink, a game in which you control a white cube spurting colourful ink all over invisible levels. It’s full of bouncing, jumping, double-jumping and wall-sliding, and each of these actions paints the game’s levels in colour. It’s simple, but also really hard. Not unlike Super Meat Boy, then. Switch owners will be able to experience the bouncy, slidey, splattery Ink next week.

According to publisher Digerati, the game will release next Tuesday, i.e. on the 19th of June. Pre-orders are already up, albeit only in Europe. Those pre-ordering will get a 20 percent discount on the game. The remaining money can probably be put towards replacement Joy-Cons.

The Switch version of Ink includes a brand-new local multiplayer feature, which is designed exclusively for the Switch. It works with split Joy-Cons, too.

Ink was developed by Zack Bell Games, a one-man studio comprising of (believe it or not) Zack Bell. He released the game on PC, Mac and Linux in 2015 before bringing the game to PS4 and Xbox One in 2017.

Here’s the original description of the game, from the developer himself:

INK is a fast-paced platformer about using colorful paint to uncover your surroundings.

INK has a similar feel to hardcore platformers like Super Meat Boy. The object of each level is to defeat all of the enemies in the room (if any) and reach the goal. However, the terrain is invisible to the player. The player can discover terrain by physically bumping into it, or by performing a double jump. The double jump sprays paint bullets out of the player and increases the player’s awareness of their surroundings. If the player happens to bump into spikes or falls to their death, paint will also shoot out from the player’s last position. The room isn’t wiped clean after death so that the player has an easier time navigating after multiple attempts!

Indies love the Switch, and indies love platformers, too. What happens when these two loves collide? Why, you end up with something like Celeste, which has sold tremendously on the Switch. Or you get Owlboy, which is getting a physical release on the Switch next month.

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