In the next issue of IND13 we interview Nick Walker, Director at Independent Games Development Studio Icey Monty. Check out a short preview of the interview below and be sure to download the next issue to read his full interview.
What is the ethos of the team, what sort of games do you strive to create?
We say on our website that we started this company to ‘realize our dream of making meaningful, expressive games’, which I think many developers can relate to.
Of course, on a fundamental level, we are committed to quality, which I think goes without saying. We want to make fun games, which is simple enough in theory, but the challenges involved have really tested us. We use a popular philosophy for our games which is; if we can lose track of time playing it, it’s done.
As an Independent studio, what advice would you give to aspiring games makers?
John (Co-Founder of Icey Monty) had a successful freelance career before Icey Monty was even discussed, and I think that is incredibly important. It’s very easy to get overwhelmed by possibility but you need to know how you are going to run. Of course, it’s important to enjoy the work you do as much as you can as well, because the first year is not going to be easy and there are always challenges. On the other hand, it’s very easy to work too much when you haven’t got any fixed deadlines, and it’s extremely important to take breaks, from a health point of view as well as just socially.
Nick

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