Control is the modern Star Wars Jedi game we needed

With Control, did Remedy Entertainment secretly create the perfect pitch for a Star Wars action-adventure? It sure looks like it.

Warning: Very mild spoilers for Control below! Specifically, we’re talking about the abilities you can use in the game, but that’s it!

Bear with me, but when I was much younger and much more into Star Wars, I had a simple dream. Okay, the dream wasn’t very simple. And I had more than one. Nevertheless, it was a dream. And the dream was a game in which you played as a Jedi knight, straight up ripping tiles off the floor or chunks off of a pillar.

It took more than a decade and a half, that dream has become a reality. Of sorts.

Control screenshot

I’d intentionally kept myself in the dark about Control’s gameplay. My playthrough of the game was rife with surprises as a result. I wondered why you can’t snap to cover, or why the ammo recharged automatically.

And then the game opened up its first special power: Launch.

With the tap of a single key, the protagonist Jesse Faden ripped off a chunk of the floor and telekinetically grasped it near herself. On releasing the key, she fired the chunk directly at her corrupted adversary.

Control screenshot

I had to do it several times just to believe it, because it was that cool. This wasn’t a simple me-too version of the Half-Life 2 Gravity Gun. Jesse was literally breaking the environment around her. Concrete columns were hollowed out like apple cores, papers flew like leaves in the wind, and a pile of rocks became my new stock of physical ammunition.

It was exactly what I’d wanted from a Star Wars video game all those years ago.

But that’s just one power. Later, Jesse is able to dodge by moving at high speeds—another ability a Jedi would have. Jedi Mind Trick? Also found here, in Jesse’s ability to ‘seize’ enemies who are at low health. With the Shield ability, Jesse turns the floor around her into debris and raises it in front of her. And finally, Jesse can levitate. Truly, the Force is with her.

Control screenshot

Control is also very generous with how much it lets you use the special powers. It’s terrifically easy to just fly around in Control’s arenas tossing items enemies and hearing the bone-crushing crunch of concrete breaking off. Compared to ye olde days of the Jedi Knight games or even, for that matter, Knights of the Old Republic; it’s truly a sight to behold.

Later this year, Respawn Entertainment will release its take on the Jedi power fantasy with Star Wars Jedi: Fallen Order. It’ll bring all the things that make Star Wars what it is, with its lightsabers and blasters and slick armours. But until then, if you want to know what it’d feel like to be a Jedi, you’ll have to follow the cryptic and creepy adventure that is Control.

Look forward to our full review of Control later this week.

For other odd and creepy adventures, have a look Chernobylite, which enters Early Access next week. Also check out the other great titles from August 2019 that you may have missed.

This Article was written by: Rahul Shirke

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GrimmUK
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I think to make it a truly interesting Jedi game they’d need to include some sort of force persuasion where if you misuse the force or do something a Jedi wouldn’t then you start a slow turn to the dark side where the missions and story arch changes if you even accidentally start down that path. They could also do a flip of that where a dark jedi maybe starts on a path to redemption?