E3 2018: In the fantasy roguelite Noita, every pixel on screen is simulated

Even the simplest of spells can have far-reaching consequences in Noita, a fantasy roguelite in which every pixel behaves realistically (and disastrously).

Noita was another game revealed at the PC Gaming Show this year, and don’t be fooled by its looks. It’s far from your usual pixel art-styled action side-scroller. This here is a game where every pixel is simulated, and behaves believably. Lava flows like you’d expect it to, and materials behave realistically. Now combine that with insane spellcasting, and you have a right proper recipe for disaster. Let the trailer below illustrate what I mean:

Being a rogue-lite, the game features permanent death and procedurally generated worlds. You’ll build your repertoire of spells in each run, and use them to devastate foes (and your environment) (and maybe yourself). But hey, at least the spells look spectacular to use, and the motion is really fluid, too. You’ll probably die a lot, but it’ll look fantastic each time it happens.

Noita (it means ‘witch’ in Finnish), is developed by Nolla Games. Although this is the studio’s first game, the actual developers making the game have previously worked on such titles as The Swapper and Crayon Physics Deluxe. You can expect these blokes to know a thing or two about physics simulation.

According to the devs, the game was inspired by such games as Liero and falling sand games.

No release date has been announced for Noita so far, and the Steam page lists simply a “when it’s done” in the release date field. There’s also only one platform confirmed so far, and that’s Windows PC.

Check out the official website here, and the Steam page here.

We shall be as rogues. Check out Dead Cells, a roguelike that’s coming out in August. What, you want something flashier and shootier? Consider Hypergun, instead.

This Article was written by: Rahul Shirke

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