Documentary game Kursk to get a release date in June; new trailer out

Jujubee has announced the date it will announce the date on which Kursk will finally release. Prepare for the date announcement with a new trailer, out now.

Kursk has been in development for a long time now, and we last covered it nearly two years ago(!), but it seems to be headed towards release soon. Developer Jujubee has announced that it will announce the game’s release date at Pixel Heaven, an indie games festival in Warsaw, Poland.

This year, Pixel Heaven will be held from 8th to 10th June, and Jujubee will be holding a panel titled “KURSK. Is it time games started telling true stories?”. The game’s release date will be announced during this panel. The release will take place sometime later this year, across PC, Mac, PS4 and Xbox One.

Furthermore, Jujubee is going all in on the games-based-on-true-stories train. After Kursk, they’re planning to release a game called Conclave. Both games will be part of an initiative titled “Games Beyond”, which aims to tell real-life stories through the video game medium. There are presently no details on what Conclave is about.

Meanwhile, Jujubee has released a new in-engine trailer for the game. It shows off some fancy visuals of the titular submarine, even if certain aspects look a little… rough to say the least. Have a look below.

Here’s what the game is about:

It will focus on the tragedy of the Russian atomic submarine K-141 Kursk, which sank in the Barents Sea in August 2000. The game’s plot will be largely based on facts, making the player a witness to dramatic events that shook the world at the time.

Check out the game’s official website here. If you’re curious about the true story that the game is based on, have a look at the Wikipedia page for the Kursk submarine disaster.

Had enough of underwater nautical adventures? Consider driving through Eastern Europe in Jalopy. You might also want to have a look at My Memory of Us, which is inspired by real-world events.

This Article was written by: Rahul Shirke

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