Announced at the Xbox Media Briefing this E3, The Last Night is a cinematic platformer set in a high-concept sci-fi world.
Who would’ve thought that one of the best-looking games at the Xbox Media Briefing would turn out to be an indie? The Last Night blends pixel art with high-end compositing effects and flashy camera work to create a look that’s unmistakeable and alluring, despite the familiar cyberpunk aesthetics.
Mention cyberpunk, however, and British developer Odd Tales will no doubt correct you that their vision of the game is that it is set in a post-cyberpunk world. Sure, it looks cyberpunk, but there is a distinctly different sci-fi conundrum that’s being dealt with here. Here’s how the devs describe it:
The Last Night is what we call post-cyberpunk – it’s not the kind of dystopia the genre is famous for, rather it depicts an alternate direction for society. One where the fight for survival doesn’t mean food and water, but a purpose for living. Human labour and creativity has been rendered obsolete by AI, so people are now defining themselves by what they consume, not what they create.
The character you play as is named Charlie, who suffered a childhood accident that’s left him unable to experience the same gamified existence as the rest of society. The game takes place on a nightly basis, and has a bunch of stealthing to do.
It also features what the devs are calling ‘real-time action dialogues’, which means that you can draw your gun in the middle of a conversation, and that NPC characters will remember everything you say, Telltale-style.
Have a look at the reveal trailer below.